﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using GameEngine.Scenes;
using GameEngine.Entities;

namespace GameEngine.Managers.IManagers
{
    public interface IPhysicsManager
    {
         void Update(GameTime gameTime, Scene scene);
         float calcGravityPull(float mass);
    }
}
